
Figma
Case study, 2025
Addressing limitations with Figma’s motion editing.
Timeline
72 hour design challenge
Skills
Product thinking
User experience design
Creative direction
Purpose
Strengthen product sense
User Research
To ensure the project would address real pain points, I conducted user interviews and user research from Figma users, designers, and illustrators. Here were their complaints:
Simple Additions
The bulk of complaints from Figma users can be boiled down to 2 main pain points:
I decided to address these two complaints through adding 2 features: timeline and key framing.
Walkthrough
Multiple prototyping frames can simplify into a single frame, clearing up user space and simplifying workflow.
User flow:
Reduced Space


Hot keys
I decided to split Figma’s motion editing into two seperate features:
Open timeline
Option + Command + T
Add keyframe
Shift + K
Takeaways and Potential Improvements
Giving myself a 72 hour timeframe pushed me to trust my decision making. Initial challenges included:
Overall, I believe the project found success in being able to give users powerful editing tools while being intuitive. However, for future iterations I would experiment with integrating the workflow more seamlessly as to not risk a complicated design flow for strong functionality.

Figma
Case study, 2025
Addressing limitations with Figma’s motion editing.
Timeline
72 hour design challenge
Skills
Product thinking
User experience design
Creative direction
Purpose
Strengthen product sense
User Research
To ensure the project would address real pain points, I conducted user interviews and user research from Figma users, designers, and illustrators. Here were their complaints:
Simple Additions
The bulk of complaints from Figma users can be boiled down to 2 main pain points:
I decided to address these two complaints through adding 2 features: timeline and key framing.
Walkthrough
Multiple prototyping frames can simplify into a single frame, clearing up user space and simplifying workflow.
User flow:
Reduced Space


Hot keys
Open timeline
Option + Command + T
Add keyframe
Shift + K
Takeaways and Potential Improvements
Giving myself a 72 hour timeframe pushed me to trust my decision making. Initial challenges included:
Overall, I believe the project found success in being able to give users powerful editing tools while being intuitive. However, for future iterations I would experiment with integrating the workflow more seamlessly as to not risk a complicated design flow for strong functinoality.

Figma
Case study, 2025
Addressing limitations with Figma’s motion editing.
Timeline
72 hour design challenge
Skills
Product thinking
User experience design
Creative direction
Purpose
Strengthen product sense
User Research
To ensure the project would address real pain points, I conducted user interviews and user research from Figma users, designers, and illustrators. Here were their complaints:
Simple Additions
The bulk of complaints from Figma users can be boiled down to 2 main pain points:
I decided to address these two complaints through adding 2 features: timeline and key framing.
Walkthrough
Multiple prototyping frames can simplify into a single frame, clearing up user space and simplifying workflow.
User flow:
Reduced Space


Hot keys
Potential hot keys:
Open timeline
Option + Command + T
Add keyframe
Shift + K
Takeaways and Potential Improvements
Giving myself a 72 hour timeframe pushed me to trust my decision making. Initial challenges included:
Overall, I believe the project found success in being able to give users powerful editing tools while being intuitive. However, for future iterations I would experiment with integrating the workflow more seamlessly as to not risk a complicated design flow for strong functionality.