Algorhythm

Founding Designer, 2025-present

Building and designing an LLM powered music marketing strategy platform.

Timeline

Jul 2025

Role

Founding Designer

Team

Zach Meyer (Founder)

Olivia Nazari (Designer)

Clients

Sony AWAL

Warner Music UK

Universal Music Group

Tools

Figma

Illustrator

Notion

Discord

Defining the Problem

Music marketing teams misallocate 80% of their budget due to poor targeting and unclear performance data. Moreover, building authentic relationships with consumers on social media is harder than ever.

 

We needed to gather key social media data, curate content for marketing teams, and reduce research time drastically. Goals of the project were as follows:

 

    • Achieve clarity and create a free-feeling creator platform that highlighted the user’s visual content
    • Inform the user with digestible quantitative data

Primary Challenge

Algorhythm’s intended users were not tech savvy or experienced with social media use. They were instead music marketers.

 

Therefore we needed to build an interface that was powerful and maintained a clear user flow.

Establishing a Brand Identity

Our team brainstormed values and adjectives that we wanted to embody in all aspects of our design. This included:

 

    • Modern
    • Professional
    • Creativity and expression
    • Experimental

 

We used these descriptors as our thesis that would structure our design system henceforth.

User Flow

Users are taken through the platform emulating that of a real marketing campaign.

Iterations

9 rounds of iterations were conducted, each directly in response to complaints from clients. Initial iterations were focused on establishing layout and V0 features. Mid-round iterations integrated brand identity, styling, and additional features requested by stakeholders. Final iterations prioritized tightening user flow and ensuring functionality.

Creating a Component Library

Due to the nature of the product, components ended up being very complex. Components were therefore seperated by

Interfaces

The primary product features are as follows:

 

  1. Trend across similar sounds
  2. Activity across similar sounds
  3. Analytics
  4. Audience persona
  5. Content creator outreach

Testing and Validation

Stakeholder feedback was overwhelmingly positive. The interface and features garnered interest from investors and pushed us into funding round. Top music marketing companies waged to purchase an exclusive of our product.

 

In initial iterations, users complained about a sense of cognitive overload and a feeling of decision paralysis. Later iterations showed a large increase in understanding of interface and higher click rates (studied through PostHog).

Algorhythm

Founding Designer, 2025-present

Building and designing an LLM powered music marketing strategy platform.

Timeline

Jul 2025

Role

Founding Designer

Team

Zach Meyer (Founder)

Olivia Nazari (Designer)

Clients

Sony AWAL

Warner Music UK

Universal Music Group

Tools

Figma

Illustrator

Notion

Discord

Defining the Problem

Music marketing teams misallocate 80% of their budget due to poor targeting and unclear performance data. Moreover, building authentic relationships with consumers on social media is harder than ever.

 

We needed to gather key social media data, curate content for marketing teams, and reduce research time drastically. Goals of the project were as follows:

 

    • Achieve clarity and create a free-feeling creator platform that highlighted the user’s visual content
    • Inform the user with digestible quantitative data

Primary Challenge

Algorhythm’s intended users were not tech savvy or experienced with social media use. They were instead music marketers.

 

Therefore we needed to build an interface that was powerful and maintained a clear user flow.

Establishing a Brand Identity

Our team brainstormed values and adjectives that we wanted to embody in all aspects of our design. This included:

 

    • Modern
    • Professional
    • Creativity and expression
    • Experimental

 

We used these descriptors as our thesis that would structure our design system henceforth.

User Flow

Users are taken through the platform emulating that of a real marketing campaign.

Iterations

9 rounds of iterations were conducted, each directly in response to complaints from clients. Initial iterations were focused on establishing layout and V0 features. Mid-round iterations integrated brand identity, styling, and additional features requested by stakeholders. Final iterations prioritized tightening user flow and ensuring functionality.

Creating a Component Library

Due to the nature of the product, components ended up being very complex. Components were therefore seperated by

Interfaces

The primary product features are as follows:

 

  1. Trend across similar sounds
  2. Activity across similar sounds
  3. Analytics
  4. Audience persona
  5. Content creator outreach

Testing and Validation

Stakeholder feedback was overwhelmingly positive. The interface and features garnered interest from investors and pushed us into funding round. Top music marketing companies waged to purchase an exclusive of our product.

 

In initial iterations, users complained about a sense of cognitive overload and a feeling of decision paralysis. Later iterations showed a large increase in understanding of interface and higher click rates (studied through PostHog).

Algorhythm

Founding Designer, 2025-present

Building and designing an LLM powered music marketing strategy platform.

Timeline

Jul 2025

Role

Founding Designer

Team

Zach Meyer (Founder)

Olivia Nazari (Designer)

Clients

Sony AWAL

Warner Music UK

Universal Music Group

Tools

Figma

Illustrator

Notion

Discord

Defining the Problem

Music marketing teams misallocate 80% of their budget due to poor targeting and unclear performance data. Moreover, building authentic relationships with consumers on social media is harder than ever.

 

We needed to gather key social media data, curate content for marketing teams, and reduce research time drastically. Goals of the project were as follows:

 

    • Achieve clarity and create a free-feeling creator platform that highlighted the user’s visual content
    • Inform the user with digestible quantitative data

Primary Challenge

Algorhythm’s intended users were not tech savvy or experienced with social media use. They were instead music marketers.

 

Therefore we needed to build an interface that was powerful and maintained a clear user flow.

Establishing a Brand Identity

Our team brainstormed values and adjectives that we wanted to embody in all aspects of our design. This included:

 

    • Modern
    • Professional
    • Creativity and expression
    • Experimental

 

We used these descriptors as our thesis that would structure our design system henceforth.

User Flow

Users are taken through the platform emulating that of a real marketing campaign.

Iterations

9 rounds of iterations were conducted, each directly in response to complaints from clients. Initial iterations were focused on establishing layout and V0 features. Mid-round iterations integrated brand identity, styling, and additional features requested by stakeholders. Final iterations prioritized tightening user flow and ensuring functionality.

Creating a Component Library

Due to the nature of the product, components ended up being very complex and included a multitude of variations. Components were therefore separated by degrees of variations.

Interfaces

The primary product features are as follows:

 

  1. Trend across similar sounds
  2. Activity across similar sounds
  3. Analytics
  4. Audience persona
  5. Content creator outreach

Testing and Validation

Stakeholder feedback was overwhelmingly positive. The interface and features garnered interest from investors and pushed us into funding round. Top music marketing companies waged to purchase an exclusive of our product.

 

In initial iterations, users complained about a sense of cognitive overload and a feeling of decision paralysis. Later iterations showed a large increase in understanding of interface and higher click rates (studied through PostHog).