
Designs by:
Designs by:
Designs by:
Designs by:
Olivia Victoria Nazari 🃚✱✪
Algorhythm

Figma Motion
Addressing limitations with Figma’s motion editing.
User Research
To ensure the project would address real pain points, I conducted user interviews and user research from Figma users, designers, and illustrators. Here were their complaints:
Simple Additions
The bulk of complaints from Figma users can be boiled down to 2 main pain points:
I decided to address these two complaints through adding 2 features: timeline and key framing.
Walkthrough
Multiple prototyping frames can simplify into a single frame, clearing up user space and simplifying workflow.
User flow:
Reduced Space
Isolated working area to one frame instead of multiple.

Hot Keys
Add keyframe
Shift + K
Open timeline
Option + Command + T
Takeaways and Potential Improvements
Giving myself a 24 hr timeframe pushed me to trust my decision making. Initial challenges included:
Overall, I believe the project found success in being able to give users powerful editing tools while being intuitive. However, for future iterations I would experiment with integrating the workflow more seamlessly as to not risk a complicated design flow for strong functionality.

Designs by:
Designs by:
Designs by:
Designs by:
Olivia Victoria Nazari 🃚✱✪
Multidisciplinary product designer studying @ USC
Algorhythm

Figma Motion
Addressing limitations with Figma’s motion editing.
User Research
To ensure the project would address real pain points, I conducted user interviews and user research from Figma users, designers, and illustrators. Here were their complaints:
Simple Additions
The bulk of complaints from Figma users can be boiled down to 2 main pain points:
I decided to address these two complaints through adding 2 features: timeline and key framing.
Walkthrough
Multiple prototyping frames can simplify into a single frame, clearing up user space and simplifying workflow.
User flow:
Reduced Space
Isolated working area to one frame instead of multiple.

Hot Keys
Add keyframe
Shift + K
Open timeline
Option + Command + T
Takeaways and Potential Improvements
Giving myself a 24 hr timeframe pushed me to trust my decision making. Initial challenges included:
Overall, I believe the project found success in being able to give users powerful editing tools while being intuitive. However, for future iterations I would experiment with integrating the workflow more seamlessly as to not risk a complicated design flow for strong functionality.

Designs by:
Designs by:
Designs by:
Designs by:
Olivia Victoria Nazari 🃚✱✪
Multidisciplinary product designer studying @ USC
Algorhythm

Figma Motion
Addressing limitations with Figma’s motion editing.
User Research
To ensure the project would address real pain points, I conducted user interviews and user research from Figma users, designers, and illustrators. Here were their complaints:
Simple Additions
The bulk of complaints from Figma users can be boiled down to 2 main pain points:
I decided to address these two complaints through adding 2 features: timeline and key framing.
Walkthrough
Multiple prototyping frames can simplify into a single frame, clearing up user space and simplifying workflow.
User flow:
Reduced Space
Isolated working area to one frame instead of multiple.

Hot Keys
Add keyframe
Shift + K
Open timeline
Option + Command + T
Takeaways and Potential Improvements
Giving myself a 24 hr timeframe pushed me to trust my decision making. Initial challenges included:
Overall, I believe the project found success in being able to give users powerful editing tools while being intuitive. However, for future iterations I would experiment with integrating the workflow more seamlessly as to not risk a complicated design flow for strong functionality.